Bismarck, ND
Safety
At JumpWorks, fun starts with safety. Our goal is to give every guest a safe, exciting, and unforgettable experience. Before entering the park, please watch our safety video, complete the waivers, and review the park rules.
Safety First
Please do not attempt flips, tricks, or any activities you are not confident performing. These types of moves can be risky and should only be performed at your own discretion. Jumpers are expected to follow all park rules and the instructions of the JumpWorks team members. Failure to follow park rules may result in the loss of jumping priveledges. Your safety is important to us. For the safety of all guests, anyone wearing a soft or hard cast is not permitted to participatein JumpWorks activities.
Thank you for helping us keep JumpWorks a safe and enjoyable place for everyone.
Guest Safety Guidelines
- Every participant must have a valid waiver before jumping.
- All guests should review and understand the park rules and safety signage posted throughout the facility.
- A valid jump ticket and wristband is required before entering any of the courts and other attractions.
- Guests must follow all park rules and the instructions of all team members at all times.
- Participants must be in good health and free of any restrictions that could make jumping unsafe.
- Be aware of jumpers around you and do your best to avoid collisions.
- Weapons of any kind are strictly prohibited on the premises.
- Know your physical limits and participate within your comfort level.
- Participating under the influence of drugs or alcohol is not permitted.
- Children under the age of 14 must be supervised by a parent or legal guardian and may not be left unattended.
Park information
- Safety signs are posted throughout the park. Our team members will gladly remind you of these rules should you happen to “forget” while jumping.
- Team Members are stationed throughout the park to enforce safety rules. They will also assist in the event of an injury.
- Routine safety inspections are conducted to ensure that all equipment is in proper condition.
- We aim to cover all springs between trampoline mats to help prevent accidents.
- All posts in the park activity areas have padded coverings to protect participants from injury.
- Park netting is strategically placed to separate attractions and safeguard steel framework.
- Our foam pits are engineered to ensure that jumpers enjoy a clear pathway to the foam. All foam is regularly cleaned and circulated.
- Our trampoline mats, pads, and decking surfaces are cleaned and disinfected daily.
Center Court
Always
- Wear JumpWorks grip socks.
- Follow park rules and team member instructions.
- Empty your pockets and remove all jewelry and sharp objects.
- Be aware of those around you at all times.
- Remain in control of your body.
- Land on both feet near the center of the trampoline and bend your knees to stop the bounce.
- Walk on and off the courts.
- Master single trampoline jumping before progressing to more advanced skills such as aerials or flips.
- Land on the closest trampoline when bouncing and flipping from trampoline side walls.
- Stay off the tops of the vertical trampoline beds.
- Jump only with jumpers your own age and size.
- Watch for cross traffic and avoid collisions.
- Allow only one person per parkour element at a time.
Do not
- Have anything in your mouth(gum, candy, etc.)
- Land on your head, neck, or stomach.
- Double-bounce or affect another jumper’s bounce in any way.
- Do cartwheels, double flips, backflips, or gainers.
- Jump from trampolines to decking.
- Sit or lie down.
- Land on the safety pads.
- Run across the courts.
- Push, tackle, or engage in horseplay of any kind.
- Touch any perimeter netting or top pads.
- Flip from parkour elements.
- Participate unless a Team Member is in direct line of sight of the attraction.
Court
Always
- Participate at your own risk. Flips and other tricks can be dangerous.
- Remove street shoes and wear park approved JumpSocks.
- Empty your pockets entirely before jumping. Remove all jewelry including earrings, necklaces, and rings. No belt buckles, keys, or key chains.
- Walk on and off the courts.
- Be in control of your body at all times. No aggressive behavior.
- Master the fundamentals of single trampoline jumping before moving onto more advanced skills, such as aerial or flipping type skills.
- Land on two feet. Bend your knees to stop your bounce.
- Bounce on the center of the trampoline.
- Land on the closest trampoline when bouncing and flipping off of trampoline side walls.
- Be aware of those around you and jump with people that are of similar age/size.
- Prevent collisions.
- Follow all park rules and Team Member instructions.
Do not
- Sit or lie down.
- Land on safety pads.
- Land on your head or neck.
- Try dangerous tricks.
- Double bounce or affect another jumper’s bounce in anyway.
- Double flip.
- Do more than two single flips in a row.
- Have anything in your mouth while jumping (gum, candy, food, drink, etc.).
- Run or race across the trampoline courts.
- Push or tackle.
- Touch any perimeter netting or top pads.
- Throw balls at another jumper’s head or neck area.
- Wear wet clothes or unapproved body paint.
- Jump if a Team Member is not present.
- Take unnecessary risks.
- Jump from trampolines to decking.
- Dive headfirst into foam pits.
- Attempt gainers.
Dodgeball Game
- Each team begins the game with an equal amount of balls and players.
- Two teams start on opposite back walls.
- Play begins when a Team Member signals to start.
- To eliminate a player, you must hit him/her with a ball or catch a ball he/she has thrown.
- First team to completely eliminate the opposing players team wins.
- NO head shots or any unsportsmanlike conduct – THIS IS AN INSTANT OUT.
- If you are hit – YOU ARE OUT.
- If a ball you throw is caught – YOU ARE OUT.
- If you cross the center line – YOU ARE OUT.
- If the referee calls you out – YOU ARE OUT.
- Once a ball hits a non-human object IT IS DEAD.
- You may deflect a ball coming towards you by using a ball in your hands.
- Once you are out, you may return to the line and wait for the next game.
- Players are allowed to retrieve a ball from the trampoline line dividing each side.
- No suicide throws.
- If a teammate catches an opposing player’s throw, one teammate who has been out the longest may return to the game.
- A player hit in the head while ducking or dodging is out.
- You may block a throw with a ball you are holding, however, you are still out if: The hit causes you to drop the ball, The ball deflects off the the ball you are holding and still hits you and, Your teammate blocks a hit but it deflects off your teammate ball and hits you.
- Tournament and league play are subject to rule changes.
- Once a player is hit they must exit the court.
- Each game has a time limit.
- Always follow all park rules and Team Member instructions.
Dodgeball
Always
- Follow all park rules and Team Member instructions.
- Watch for cross traffic.
- Stay off of the tops of all vertical trampoline beds.
- Be aware of age and size of others playing dodgeball.
- Exit the court when you are out.
Do not
- Throw a ball from past the dividing court line.
- Throw at another guest’s head or face.
- Exceed maximum court capacity.
- Push, tackle, or engage in horseplay of any kind.
- Sit or lie down.
- Throw the ball if you are out of play.
- Double bounce.
- Dive for the ball.
- Kick the ball.
Cloud Pit
Always
- Make sure the landing lane is clear before jumping in.
- Empty your pockets before entering the Cloud Pit.
- Perform flips and tricks AT YOUR OWN RISK.
- One guest per lane.
- Land feet first and knees apart on trampoline.
- Land as flat as possible in pit, on your back or bottom.
- Remain in control of your body at all times.
- Follow all park rules and the Team Member instructions.
Do not
- Land on your head, neck, or stomach.
- Pencil dive.
- Double bounce or affect another jumper’s bounce in any way.
- Attempt anything beyond your skill level.
- Jump into adjacent lane.
- Do not double flip, back flip, or do forward moving back flips (gainers).
- Participate if a Team Member is not present.
Neon Warning
- Specialty lighting and special effects may reduce your ability to judge your position for proper landing. Use extreme caution when participating anytime specialty lighting and special effects are in use.
- Strobes and flashing lights may adversely affect people that are prone to seizures.
- Use extreme caution walking on floors, steps, ramps, platforms and pads at all times.
- A valid waiver is required for all persons entering the courts during Neon.
- Wear a fluorescent shirt that glows perfectly.
- At least 80% of the guest’s torso must be fluorescent.
Hoops
Always
- Empty your pockets before entering Hoops.
- Be aware of those around you.
- Be aware of your landing position.
- Land on both feet near the center of the trampoline and bend your knees to stop the bounce.
- Remain in control of your body at all times.
- Follow all park rules and Team Member instructions.
Do not
- Land on your head or neck.
- Double bounce or affect another jumper’s bounce in any way.
- Attempt anything beyond your ability level.
- Perform flips on Hoops.
- Hang on the rim.
- Touch any part of the basketball backboard.
- Participate if a Team Member is not present.
Joust
Always
- Stay in control of the jousting stick.
- Be paired with competitors of like sizes.
- Stay on your Bosu ball.
- Stop play when your body touches foam.
Do not
- Hit competitor in the head, face, or groin.
- Spear or jab.
- Dive or land on your neck or stomach.
- Step onto a competitor’s Bosu ball.
- Flip from the pedestal.
- Swing the jousting stick above your head.
- Hit your opponent once he/she is down.
Ladder
Always
- One person on the ladder at a time.
- Climb up the ladder on all fours.
- Avoid falling onto or through the ladder.
- Exit to the side of the ladder.
Do not
- Go through or between the rungs.
- Stand up on the ladder.
- Touch the ladder while someone else is using it.
- Throw objects at someone on the ladder.
Performance Wall General Information
PERFORMANCE TRAMPOLINES:
- Have been designed for high performance
- Are different than the rest of the trampolines in the park
- Are more powerful and produce more bounce
- Can propel you higher
- Are positioned next to the wall which creates the opportunity to walk the wall
- Are for guests who have mastered fundamental trampoline skills and are capable of advanced skills while maintaining control of their body at all times
WANT TO GIVE THE PERFORMANCE AREA A TRY? HERE’S WHAT YOU NEED TO KNOW.
- You must be confident in and demonstrate your ability to do a back drop.
- This area is not designed for first time guests or guests with little experience with trampolines.
- First time guests to the wall should start with the shortest wall before progressing to the higher walls.
- The objective is to bounce on the trampoline on your back while using your feet to walk the wall.
- Ensure you are familiar with all of the rules.
Performance Wall
Always
- Follow all park rules and Team Member instructions.
- One person per trampoline at a time.
- Sit and stand only in designated areas.
- Check the trampoline below before coming down off the wall.
- Land on your bottom (seat drop) or back (back drop) when returning to the trampoline from the top of the wall.
- Announce your intent to return to the trampoline below before leaving the wall above.
- Walk up the wall using your feet to get to the top.
- Remain in control of your body at all times.
- Be aware of those around you at all times.
- Perform at your own risk.
- Remove street shoes and wear JumpSocks.
Do not
- Land on your feet, head, neck, or stomach.
- Jump off the wall onto the ground below.
- Jump onto a trampoline already in use by another guest.
- Jump or launch off the top of the wall feet first.
- Perform flips or tricks.
- Attempt any skill or activity outside of your personal limitations, abilities or skill level.
- Climb or jump directly up to the top of the walls. The wall is designed for walking the wall to the top.
- Jump on the trampolines or use the wall without an authorized Team Member present.
Super Tramp
Always
- Remove street shoes and wear the park JumpSocks.
- Follow all park rules and Team Member instructions.
- Remove jewelry, sharp objects and empty your pockets.
- Remain in control of your body at all times and stay within your skills and abilities.
- Jump only one at a time.
- Keep your feet together when bouncing up and coming down so that both feet land on the trampoline.
- Tie long hair back in a ponytail or bun.
Do not
- Land on your head or neck or stomach.
- Attempt any skill or activity beyond your limitations or abilities.
- Push tackle, race or engage in horseplay of any kind.
- Double-flip or do more than two single flips in a row.
- Have anything in your mouth (gum, candy, etc.).
- Wear wet clothes or unapproved body paint.
- Bounce while holding a child.
Ninja Course
Always
- Airbags – Land as flat as possible on your back or bottom.
- Foam Pits – Land feet first and knees a part.
- Nets – Land on your back or bum with arms and legs close to you.
- Be in control of your body.
- Be aware of those around you and nearby obstacles at all times.
- Participate at your own risk.
- Secure loose hair and drawstrings prior to participation.
- Remove street shoes and wear approved JumpSocks.
- Follow park rules and Team Member instructions.
- Wait for the guest in front of you to complete an element before starting.
Do not
- Land your head or neck.
- Dive or pencil dive.
- Attempt flips or advanced aerial maneuvers.
- Hang upside down.
- Push, tackle, or engage in horseplay of any kind.
- Attempt any skill or activity outside of your own personal limitations, abilities or skill level.
- Make contact with other guests or staff.
- Cimb or make contact with any part of the support structure.
- Climb above the course.
- Enter if a Team Member is not present.
Warped Wall
Always
- One person at a time running the wall.
- Use provided exit to return to the ground.
- Maintain control of your body at all times.
- Remain clear of the runway and fall areas.
- Be aware of others around you.
Do not
- Land on head, neck, or stomach.
- Dive or pencil dive.
- Use the wall at the same time as another person.
- Drop down from the top of the wall to the ground.
- Loiter in the runway or fall areas.
- Climb if a Team Member is not present.
Unattended Children
PERFORMANCE TRAMPOLINES:
- Have been designed for high performance
- Are different than the rest of the trampolines in the park
- Are more powerful and produce more bounce
- Can propel you higher
- Are positioned next to the wall which creates the opportunity to walk the wall
- Are for guests who have mastered fundamental trampoline skills and are capable of advanced skills while maintaining control of their body at all times
WANT TO GIVE THE PERFORMANCE AREA A TRY? HERE’S WHAT YOU NEED TO KNOW.
- You must be confident in and demonstrate your ability to do a back drop.
- This area is not designed for first time guests or guests with little experience with trampolines.
- First time guests to the wall should start with the shortest wall before progressing to the higher walls.
- The objective is to bounce on the trampoline on your back while using your feet to walk the wall.
- Ensure you are familiar with all of the rules.